NETFLIX & BOSSFIGHT
UI/UX • Motion Design
At Boss Fight Entertainment, I created interface, motion, and visual-design work for Netflix games.
CONTRIBUTIONS
• UI/UX and product visual design
• Motion concepts and interaction feedback
• Feature exploration and rapid prototyping
• Hub, event, reward, and social systems
• Title-specific branding and visual adaptation
• Figma to Unity asset creation and setup for engineering
• Production-ready art and design documentation
Projects and trademarks are the property of Netflix and their respective owners. Selected work shown for portfolio purposes.
NETFLIX STORIES
My work for Netflix Stories included shared hub and platform UI as well as title-specific experiences for Emily in Paris, Selling Sunset, Sex Education, Outer Banks, and Virgin River. Deliverables ranged from loading screens and app icons to social-media interfaces, choice feedback, friendship meters, rewards, currencies, story tiles, and motion mockups.
Stories HUB - I was tasked with creating multiple variants of the HUB for Netflix Stories in an effort to update the look and feel.
Generative Chat mini-game UI Layout
Chapter complete rewards sequence.
I was responsible for the UI art, and motion design for this sequence. I also implemented in unity creating some Do Tween scripts and working closely with engineering on handing off the resources needed.
Netflix: Stories Loading screen template and Emily In Paris styled loading screen.
Emily In Paris: Chapter Complete Sequence UI design and motion.
SQUID GAME: UNLEASHED
I developed UI and visual concepts for the Squid Game: Unleashed for the Play Along and watch-along features, episode and event screens, reward states, social features, calendar concepts, animated feedback, and marketing presentations. The work explored ways to extend the tension and visual language of the series into an interactive game experience.
Squid Game : Unleashed - adaptation for use with Netflix iOS controller app.
Figma Board Component Libraries, Annotations, and Design Evolutions
Rive.app to Unity Implementation for fluid UI layout - using Rive.app as the UI creation tool for this project eliminated the need to go from figma to exporting pieces and then recreating UI in unity. Rive allowed me to create final layouts with animations and anchoring and then just hand off a .riv file for UI implementation into unity.